XR Projects
Having worked in interactive media for my career,
						learning development in the Unity  environment 
						was the next natural step.
Having worked in interactive media for my career,
						learning development in the Unity  environment 
						was the next natural step.
 
							Basic to interaction in Virtual Reality is the need
								to read text, but reading text is often a challenge in VR. Often times a user must contort or
								move in order to read
								a piece of text. Sometimes the text must be moved or reoriented by the user. My capstone project
								in the XR Terra AR & VR Developer Certificate
									Program was an
								exploration
								to address the difficulties of reading text in VR, by uncovering and implementing principled
								ways of supporting
								reliable text viewing in VR.
Role:  Sole Developer, Researcher
 
					As part of XR Terra AR & VR Developer
							Certificate Program, we had the opportunity to work with a proven high-tech solution
						provider Packet39. Given the problem of creating a crane
						simulator in VR and collecting relevant performance measurements, we needed to model the physics
						of the crane, create controls for an operator seated in the cab, and map use of the controls to
						movements of the crane in VR.
						
Role:  Team Lead, Lead Developer
 
					As part of XR Terra AR & VR Developer
							Certificate Program, we had the opportunity to work on a real-life problem with industry
						partner PTC , an industry leader in Enterprise AR. For our
						solution, our team created a mobile AR application entitled ImpARt, which was capable of logging
						and recalling location-based information in a manufacturing setting, with persistent images,
						text, and 3D spatial markers, from a worker's cell phone.
Role:  Team Lead, Lead Developer
 
					As part of XR Terra AR & VR Developer
							Certificate Program, we were given the assignment to create a VR Bean Bag Toss game,
						replete with functionality that kept score for two players.
Role:  Sole Developer
 
					In the XR Terra AR & VR Developer Certificate
							Program, our first group project was to modify a 3D game shell, John Lemon's
							Haunted Jaunt, adding lots of functionality to make it exciting and fun.
Role:  Team Lead, Lead Developer
 
					I had the opportunity to lead a talented team to create a VR experience in Unity for
						the Oculus Rift, that creates a sense of urgency to do simple things around one's home to slow
						climate change.
Role:  Team Lead, Second Developer
 
					For the final project in Mobile Operating Systems and Applications (CSCI E-76), a course taken
						through Harvard Extension School, I was part of
						a two-person team to create an AR application to provide information about historic scientists
						and engineers whose names were inscribed on a series of friezes along the top of buildings
						around MIT's central Killian Court.
Role:  Concept Originator, Partner Developer